Starting with LEGO Indiana Jones in 2008, the LucasArts Indiana Jones games have used tracks from Young Indiana Jones to complement tracks from the films by John Williams. Games and other features on the Interactive Bonus Discs in the DVD boxed set releases also include plenty of music from the series.
This page explains how to extract and listen to the music from these sources for personal use only.
LEGO Indiana Jones is an adaptation of the first three Indiana Jones feature films. It closely follows the plot and action of the movies, although portions of the story are extended or introduced to add additional puzzle solving. The game is broken into distinct scenes - some entirely action, some puzzle solving, some a mix of both. Scenes are typically introduced by non-interactive cut-scenes with distinct soundtracks, and the scenes themselves feature specific scores mixed dynamically from a combination of "ambient", "quiet" and "action" tracks. For example, "quiet" exploration music will be interrupted by frantic "action" music when enemies suddenly appear; the "quiet" score resumes once the enemies are defeated.
The "ambient" tracks contain only sound effects (SFX). The "quiet" and "action" tracks are usually composed of snippets taken from the John Williams feature film scores, but many of the tracks contain music - some previously unreleased - from the Young Indiana Jones Chronicles. The game credits list:
Music from The Adventures of Young Indiana Jones
Note: To the best of this author's knowledge, only Trenches of Hell was scored by Talgorn.
The "quiet" and "action" tracks for each scene are approximately 1-2 minutes long, and often combine music from several Young Indy episodes or at least several scenes from one episode.
Purchasers of the Windows version of the game have easy access to these sound files. They are installed to (for example) C:\Program Files\LucasArts\LEGO Indiana Jones\audio\ and are in Ogg Vorbis (.OGG) format, which is easily convertible to MP3.
Many of the "quiet" tracks have atmospheric SFX added - wind, crowd murmurs, bird calls, and so forth. But others are clean, and most of the "action" scores are pristine, although cut down from a full episode cue to fit the timing needs. In some cases, the "ambient" tracks can be inverted, looped, and mixed with the "action" and "quiet" tracks to eliminate the SFX using an audio editor like Audacity.
This game gives a new LEGO take on the original adventures (Raiders, Temple, and Last Crusade) in somewhat shorter form than the previous game, then adapts Kingdom of the Crystal Skull with as much play time as the previous levels put together. Once again, the game does not disappoint on the audio front, and uses a mix of John Williams scores with tracks from previous Indy games (Emperor's Tomb, Staff of Kings) as well as the Young Indiana Jones Chronicles.
Credits are not given to the Young Indy composers this time, only John Williams. The use of "ambient", "quiet" and "action" tracks is the same as in the first LEGO Indy game. The audio format is the same as well (Ogg Vorbis/.OGG) and this time the files may be found in C:\Program Files\Lucasarts\LEGO® Indiana Jones™ 2\Audio\
Many tracks are re-used from the Original Adventures, but there are a handful of new ones, and even the re-used tracks are much cleaner (no or reduced SFX).
Music4Games interviewed Gordy Haab, one of the composers who worked on the game:
M4G: How much original music have you composed for Indiana Jones & The Staff of Kings and how long did the process take from writing, recording, mixing?
Ray Harman contributed the other original music for the game. A number of tracks by Haab (10) and Harman (5) have been made available for download by the composers. The full set can be found at the IndyJones.net Staff of Kings Music page.
Different ports of the game have different soundtracks.
The Sony PSP version of has 70 tracks, if "fanfare" cues are included; this does not include any Young Indiana Jones music.
The Nintendo Wii version does include several unreleased Young Indiana Jones tracks never reused in previous games:
The Sony PS2 version is reported to have the same soundtrack as the Wii version. Specifics of the Nintendo DS version are unknown.
(c/o flyingace1939 on TheRaven. There may be more to discover here!)
The Adventures of Young Indiana Jones DVD Collections - Interactive Features
Any true Young Indy fan has these. In addition to the episodes themselves, the DVD collections contain a wealth of unreleased music... if you know where to look...
The final disc in each volume is an "Interactive Bonus Disc", which functions as a DVD-ROM. These provide two more sources of unreleased music.
Each DVD-ROM contains an (identical) Interactive Timeline, implemented as a HTML/Flash application. It contains an MP3 file: \common\Timeline\Assets\mp3\bgAudio.mp3 (3:33 @ 128kbps). This combines three separate tracks (one from Attack of the Hawkmen [0:00-1:23], one from Paris 1916/Demons of Deception Part 2 [1:23-2:22], and one from Treasure of the Peacock's Eye [2:22-3:33].)
Each of the bonus discs also contains a desktop adventure game which can be installed on Windows or Mac OS:
Each of these is implemented using a series of Shockwave Flash animation files (SWF) and videos (FLV) as well as audio (MP3). After installing, the files are located (on Windows) in C:\Program Files\Young Indy Adventures\Revolution in subfolders like Audio or assets. Most of the MP3 files are character dialog, but Revolutions contains MP3s with music tracks. Many of the SWF files contain audio files, ranging from low to high quality (16kbps to 128kbps), which can be extracted using tools such as Fortop SWF Resources Extractor.
In addition to the games on the Bonus Discs, it is possible to extract the audio tracks from an DVD using software such as CAS DVD Audio Extractor. This will produce a MP3 file from a "scene" on the disc.