Reuse of the Music

Starting in 2007, Lucasarts began to feature the music from Young Indiana Jones in other media such as the LEGO Indiana Jones games, the Staff of Kings game, and the bonus DVD games on the Young Indy DVD boxed set. This page explains how to extract and listen to the music from these sources for personal use only.

LEGO Indiana Jones: The Original Adventures (2008)

LEGO Indiana Jones is an adaptation of the first three Indiana Jones feature films. It closely follows the plot and action of the movies, although portions of the story are extended for gameplay. The game is broken into distinct scenes which either involve action sequences, puzzle solving, or cutscenes. Music Supervisor Jesse Harlin decided to incorporate music into the soundtrack from the Indiana Jones films, the Young Indiana Jones Chronicles, and the Emperor's Tomb video game. The soundtrack to the game often features an unusual mix and arrangement of music to accommodate for the constant changes in gameplay. For example, "quiet" exploration music will be interrupted by frantic "action" music when enemies suddenly appear; the "quiet" score resumes once the enemies are defeated.

At the end of the game, the credits list music from Young Indiana Jones as a source of music. Many of the tracks contain music - some previously unreleased - from the Young Indiana Jones Chronicles. The game credits list:

Music from The Adventures of Young Indiana Jones

    • Adventures in the Secret Service, Frederic Talgorn

    • Africa Movie of the Week, Joel McNeely

    • Attack of the Hawkmen, Joel McNeely

    • Daredevils of the Desert, Laurence Rosenthal

    • Masks of Evil, Frederic Talgorn

    • Oganga, The Giver and Taker of Life, Joel McNeely

    • The Perils of Cupid, Frederic Talgorn

    • Travels with Father, Frederic Talgorn

    • Trenches of Hell, Frederic Talgorn

    • Verdun, Joel McNeely

Note: To the best of this author's knowledge, only Trenches of Hell was scored by Frederic Talgorn.

After purchasing the Windows version of the game, access to these sound files is very easy to obtain - they are just sitting in an audio folder on the desktop hard drive. They are installed to C:\Program Files\LucasArts\LEGO Indiana Jones\audio\ and are in OGG format, which is easily convertible to MP3.

The "quiet" and "action" tracks for each scene are approximately 1-3 minutes long, and often combine music from several Young Indy episodes or at least several scenes from one episode. However, many of the ambient tracks feature atmospheric sound effects such as wind, crowd murmurs, bird calls, etc. Most of the "action" scores are in pristine quality, although cut down from a full episode cue to fit the timing needs. Many other "ambient" and "cut scene" files are included, but these do not provide sources of music.

Using an mp3 converter such as Cloud Convert, an audio editor such as Audacity, and a custom metadata program such as MP3tag, fans of the game can download the music, edit the audio, and re-title the track names to create their own personal soundtrack. Follow along with the research below.

LIJ1 Completed Track Breakdown

LEGO Indiana Jones 2: The Adventure Continues (2009)

Only a year later, another LEGO game was published to coincide with the release of Indiana Jones & The Kingdom of the Crystal Skull. The game mechanics are largely the same compared to its predecessor, but this time it provides new levels for the original adventures (Raiders, Temple of Doom, and Last Crusade) while also adapting Crystal Skull for a brand new section of the game.

Once again, the game does not disappoint on the audio front and uses a mix of John Williams' scores as well as music from the Young Indiana Jones Chronicles. Oddly enough, credits are not given to the Young Indy composers this time only John Williams. In many instances, the same audio mixes of music are taken directly from the first game and used again in this one. However, a handful of unreleased tracks from Young Indiana Jones (that were not featured in LEGO Indiana Jones: The Original Adventures) are included in the game. Even some of the re-used tracks have reduced sound effects and are available in better quality too.

The audio format is the same as the first game (OGG) and this time the files may be found in C:\Program Files\Lucasarts\LEGO® Indiana Jones™ 2\Audio\. Using an mp3 converter such as Cloud Convert, an audio editor such as Audacity, and a custom metadata program such as MP3tag, fans of the game can download the music, edit the audio, and re-title the track names to create their own personal soundtrack. Follow along with the research below.

LIJ2 Completed Track Breakdown

Indiana Jones and the Staff of Kings (2009)

Following the release of two LEGO Indiana Jones games, music supervisor Jesse Harlin was hired to work on Indiana Jones & The Staff of Kings. Yet again, the soundtrack incorporates remixes of music from the original Indiana Jones films (including some unreleased material from Kingdom of the Crystal Skull) and also the Young Indiana Jones Chronicles. However, in addition to using other Indiana Jones material, Lucasarts hired composers Gordy Haab & Ray Harman to write original music for the game. An interview with Gordy Haab reveals the following details:

M4G: How much original music have you composed for Indiana Jones & The Staff of Kings and how long did the process take from writing, recording, and mixing?

Gordy Haab: I wrote 12 cues, equaling 30 minutes of music which I believe is a little more than half of the original music in the game. My assignment was to write all of the action music: the exciting chases, fights, battles, etc. I know they used music from other sources as well for other various moods, including previously unreleased material from the Indy films and the Young Indiana Jones television show.

Ray Harman contributed the other original music for the game. A number of tracks by Haab (10) and Harman (5) were available for download from the composer's websites during the game's launch. Since then, the full set has been uploaded on Youtube. The Wii & PS2 versions of the game also include several unreleased Young Indiana Jones tracks that were never used in the LEGO Indiana Jones games:

In addition to the tracks listed above, it is worth noting that the track "Bistro Guitar" from Barcelona 1917 was used in the game, but does not appear in the audio files. On the contrary, an extra track, "Lenin Has Returned" from Petrograd 1917 can be found in the audio folder, but the track itself never actually appears in any of the levels!

Different platforms of the game have different soundtracks. The PSP version of the game has 70 tracks which does not include any Young Indiana Jones music. It features an entirely original score composed by Noel Gabriel (some of which is reused in the PS2 version). The Nintendo DS version includes only arrangements of music from the John Williams scores.

Obtaining the audio game files are somewhat difficult due to the fact that the game was never released on PC. Luckily, the Young Indy Score YouTube Channel has posted all of the Young Indy music that was incorporated into the Staff of Kings game.

SOK Completed Track Breakdown

The Adventures of Young Indiana Jones DVD Collections

Any true Young Indy fan has these. In addition to the episodes themselves, the DVD collections contain a wealth of unreleased music ... if you know where to look.

Adventure Games

Each of the bonus discs contain a desktop adventure video game which can be installed on Windows or Mac OS:

  • Volume 1: Revolution (Mexico 1916 a.k.a. Curse of the Jackal)

  • Volume 2: Special Delivery (Oganga, the Giver and Taker of Life)

  • Volume 3: Hunting for Treasure (Treasure of the Peacock's Eye)

Each of these games feature an extensive soundtrack - most of which is previously unreleased music from Young Indy. This time, music is implemented using a series of Shockwave Flash animation files (SWF) as well as audio files (MP3). After installing the game, the files are located on your hard drive in C:\Program Files\Young Indy Adventures\Revolution in subfolders like "Audio" or "Assets". Most of the MP3 files are character dialog, but the Revolution game contains MP3 files with music tracks. For the Special Delivery and Hunting for Treasure DVD games, music can only be found in the SWF files that contain audio. Due to the size of the DVD disc, the audio also had to be compressed to a lower quality bitrate, thus making some of the tracks available in lesser quality. These files are easily convertible to mp3 format using a program such as Cloud Convert. The same principle from the LEGO Indiana Jones games can be applied here.

Interactive Timeline

The final disc in each volume is an "Interactive Bonus Disc", which functions as a DVD-ROM. The "Interactive Timeline" application features a 3 minute track from Young Indy that plays on repeat while fans can browse through the timeline feature. It contains an MP3 file that can be found in \common\Timeline\Assets\mp3\bgAudio.mp3. This combines three separate tracks; one from Attack of the Hawkmen [0:00-1:23], Demons of Deception [1:23-2:22], and Treasure of the Peacock's Eye [2:22-3:33].

DVD Documentaries

The entire Young Indiana Jones DVD Collection contains 94 historical documentaries that were put together by Lucasfilm and then sold to the History Channel. The documentaries themselves contain lots of material from the Young Indy scores as background music. Most of the other music appears to be stock music rather than original material, however the end credits to the documentaries feature a handful of tracks from Young Indy that have never appeared in any other source. Using a program such as Bandicam, music can be extracted using an mp4 screen recorder which is easily convertible to an mp3 file.

DVD Bonus Features Completed Track Breakdown

Episode Content

  • DVD Credits - each episode has 60 to 90 seconds of music played during the closing credits without sound effects. This is usually music from the corresponding episode's score. Often times it's from the OST releases, but in some cases it is an unreleased cue directly taken from the episode. The opening credits also use a few tracks that have minimal sound effects playing over the score. Using a program such as Bandicam, music can be extracted using an mp4 screen recorder which is easily convertible to an mp3 file.

  • TV Credits - with access to the original broadcasts, VHS tapes, or Japan laserdiscs, music can also be extracted from the closing credits of the original TV episodes. To access these tracks and obtain them in high quality is extremely rare, but is possible. Most of the music is directly taken from the OSTs or is reused in the DVD versions in higher quality, but a small handful of the episodes use brand new music in the closing credits that have never appeared in other sources.

  • Episode Content - several episodes contain short segments of music with minimal amounts of sound effects. The Young Indy Score channel has created some "episode content" tracks which are marked on the spreadsheets as "Minimal SFX on DVD". All of these are unofficial and fan-made tracks.